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Post by Isabel Morgan on Jul 26, 2011 21:39:14 GMT -6
So you want to play a WEREWOLF? Were FormsAll were-creatures have access to the five "forms" below. Note, that a shift straight from Man to Wolf (or any other were-creature) is a taxing experience and will bring about fatigue sooner than a gradual shift. - Human
- Near-Human
- Wolf-Man
- Near-Wolf
- Wolf
Werewolf-Specific InfoWerewolves are categorized much like their other supernatural brethren, by two factors. Their Auspice and their optional Tribe. Auspices- Rahu (Warrior)
- Cahalith (Visionary)
- Elodoth (Walker Between)
- Ithaeur (Spirit Master)
- Irraka (Stalker)
The Tribes are made up of other werewolves in a pack mentality, all sharing similar visions of the future and their general outlook on being a werewolf. Much like the Orders of Mages, or the Courts of Changelings; a Tribe is not a requirement to play a Werewolf, but may grant access to specific perks or merits down the road. - Blood Talons
- Bone Shadows
- Hunters in Darkness
- Iron Masters
- Storm Lords
Werewolf-Only MeritsHere is a dedicated list of Werewolf-Only merits, as designed by the World of Darkness system WoD Wiki
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